Game Developers Conference 2020

Virtual Event

Xᵉ Architecture

Format

Title

Talk

A Primer on Intel® Graphics Technology and Xe Architecture

Talk

Variable Rate Shading Tier 1 with Microsoft DirectX* 12 from Theory to Practice

Talk, Demo

Multi-Adapter: Integrated and Discrete GPUs Together

Demo

Variable Rate Shading with Depth of Field

Game Development Tools

Format 

Title

Talk

Intel® Implicit SPMD Program Compiler in Unreal Engine 4: A Peek behind the Curtain

Talk, Demo

Intel® oneAPI Rendering Toolkit and Its Application in Games

Talk, Demo

Does Your Game's Performance Spark Joy? Profiling with Intel® Graphics Performance Analyzers

Talk, Demo

Boost CPU Performance with Intel® VTune™ Profiler

Demo

Intel® Open Image Denoise in Blender* 2.81

Demo

DeepMotion: Optimize CPU Performance with Intel VTune Profiler

Demo

Automatic Intel VTune Profiler Instrumentation in Unity* and Unreal Engine

Partner Enabling

Format

Title

Talk

Advanced Graphics Summit: From Rome 2* to Warhammer 3* — A Trip down the VFX Rendering Pipeline

Talk

Advanced Graphics Summit: GRID* 2019: Building the World of GRID

Talk

Optimizing World of Tanks* from Laptops to High-End PCs

Talk

For the Alliance! World of Warcraft* and Intel Discuss an Optimized Azeroth

Demo

Accelerate Your Game Development with Houdini* on Intel® Optane™ Memory

Demo

Using Intel® Xeon™ Processor Workstations and Top Industry Applications to Create Your Favorite Games. Features Gabe Selinger, Game Artist

Fair Play

Format

Title

Talk

Fair Play Summit: Voice Chat Content Moderation System Design