Visualize multiframe stream captures and select a frame to analyze down to the draw call level.
Intel® Graphics Performance Analyzers Framework
A command line and scripting interface allows users to access frameworks that expose capture and playback functionalities in Intel® Graphics Performance Analyzers (Intel® GPA). Capture multiframe streams, analyze stream data, generate reports, and automate profiling to spot or flag performance regressions.
Build a scene graph with a single click to explore dependencies between resources within a frame in detail using the Render Target Dependency Viewer tool for DirectX* 11 applications.
Visualize the relationship between Render and Present queue packets and CPU thread calls. This enables you to see call and package dependencies between GPU queues and CPU threads for an efficient analysis.
Check the duration and percentage of track activity for the current zoom area in Graphics Trace Analyzer, and spread the workload accordingly.
Added functionality to the Intel® GPA framework:
Improved multiframe analysis for DirectX 11 (Beta version)
Collection of a DirectX* 12 query-based GPU time and duration metric for copy queues using DirectX 12 Pipeline Statistics and Timestamp Query Manager
Added support for Direct3D* 11 on 12 (also called D3D11On12). The underlying DirectX 12 calls are now collected for D3D11On12 commands and stored in a stream
Intel GPA helped this hit VR game achieve 60 FPS on a Microsoft Surface Pro* while maintaining good visual quality. The title performance significantly improved on integrated graphics from Intel, making the mainstream VR version of the game a reality.
See how this game achieved performance optimizations and doubled the frame rate while maintaining visual fidelity for immersive gameplay.
Intel® Graphics Performance Analyzers is compatible with games built in Unity* and Unreal*. Optimize these games to increase frame rates and improve game performance for the optimal playing experience.
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