Intel® oneAPI Rendering Toolkit
Powerful Libraries for High-Fidelity Visualization Applications
The Intel® oneAPI Rendering Toolkit is designed to accelerate these types of workloads with a set of rendering and ray tracing libraries to create high-performance, high-fidelity visual experiences. With the libraries, get the most from powerful Intel® hardware by optimizing CPU and future Xe or GPU rendering performance at any scale. Creators, scientists, and engineers can push the boundaries of visualization by using the toolkit to develop amazing studio animation and visual effects or to create scientific and industrial visualizations.
Digital content creation
Computer-aided design, architectural engineering
Gaming VR and AR
Improve the performance of photo-realistic rendering applications with this library of ray tracing kernels. The kernels are optimized for the latest Intel® processors with support for Intel® Streaming SIMD Extensions [4.2] through to the latest Intel® Advanced Vector Extensions 512.
Use this ray tracing API and engine to rapidly develop interactive, high-fidelity, visualization applications.
Enable rendering and simulation processing of 3D spatial data with low-level volumetric data-processing algorithms.
Improve image quality with machine learning algorithms that selectively filter visual noise. This independent component can be used for noise reduction on 3D rendered images, with or without Intel Embree.
Use this OpenGL-compatible software rasterizer to work with datasets when GPU hardware isn’t available or is limiting. This CPU-based product runs on laptops, workstations, and compute nodes in high-performance computing (HPC) systems.
Note Intel® OpenSWR is available as part of the Mesa OpenGL open source community project at www.mesa3d.org.
See how the SuperMUC-NG computer uses the Intel® oneAPI Rendering Toolkit to deliver groundbreaking visualization results.
Learn how Intel and Maxon are expanding what’s possible in the field of 3D art and animation by including Intel® Open Image Denoise libraries.
Chaos Group* uses the Intel® Visual Cloud Development Platform and Intel oneAPI Rendering Toolkit libraries to provide reliable, flexible rendering services. They have scaled small projects and produced large-scale visual effects for Avengers: Infinity War* and Game of Thrones*.
Corona calls them the fastest CPU ray tracing primitives on the market. Since they mesh well with the Corona architecture, the kernels are an important factor for its performance.
Explore how the Intel oneAPI Rendering Toolkit can deliver better performance at a higher degree of fidelity—without investing in extra hardware.
Learn about Hydra OSPRay, an open source plug-in for Universal Scene Description, and Intel® Open Volume Kernel Library. Find out about three new world-class graphics and visualization institutes supported by Intel.
Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.
Notice revision #20110804