Access technical guides, code samples, case studies, and tutorials from Intel Game Dev experts.
December 17, 2020
This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.
December 15, 2020
This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers.
This sample demonstrates a number of deferred rendering techniques.
October 15, 2020
The Tone Mapping sample demonstrates how to use high dynamic range (HDR) rendering with tone mapping effect with OpenCL™ technology.
October 14, 2020
In this paper we extend coarse pixel shading with a temporal supersampling scheme that notably improves image quality and provides substantial reduction in shading cost compared to checkerboard rendering.
Release Notes for WinML and DirectML on Windows® 10 May 2020 Update
The article discusses how to optimize Gradient Border Rendering in Imperator: Rome for Intel’s integrated graphics.
January 2, 2020
Anno 1800 tracks output from many production chains and thousands of citizens, ensuring games run in a wide range of hardware configurations.
January 2, 2020
The official graphics driver for Intel® oneAPI Base Toolkit (Base Kit) is now in public beta, starting with version 220.127.116.1163.
December 18, 2019
This article disclosed the performance characteristics of DirectX multithreading with a series of experiments based on the modified and extended workload of official DirectX samples.