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Applied Filters

This sample demonstrates a number of deferred rendering techniques.

The Tone Mapping sample demonstrates how to use high dynamic range (HDR) rendering with tone mapping effect with OpenCL™ technology.

In this paper we extend coarse pixel shading with a temporal supersampling scheme that notably improves image quality and provides substantial reduction in shading cost compared to checkerboard rendering.

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers.

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.

Variable Rate Shading allows game developers to target performance versus quality trade offs

Release Notes for WinML and DirectML on Windows® 10 May 2020 Update

The article discusses how to optimize Gradient Border Rendering in Imperator: Rome for Intel’s integrated graphics.

Anno 1800 tracks output from many production chains and thousands of citizens, ensuring games run in a wide range of hardware configurations.

The official graphics driver for Intel® oneAPI Base Toolkit (Base Kit) is now in public beta, starting with version 26.20.100.7463.

This article disclosed the performance characteristics of DirectX multithreading with a series of experiments based on the modified and extended workload of official DirectX samples.

This paper shows how to use the OpenVINO™ toolkit library in an Unreal* project that allows developers to extend and customize this architecture.