This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.
The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features.
In this paper we extend coarse pixel shading with a temporal supersampling scheme that notably improves image quality and provides substantial reduction in shading cost compared to checkerboard rendering.