Access technical guides, code samples, case studies, and tutorials from Intel Game Dev experts.
This sample demonstrates a number of deferred rendering techniques.
October 15, 2020
The Tone Mapping sample demonstrates how to use high dynamic range (HDR) rendering with tone mapping effect with OpenCL™ technology.
October 14, 2020
In this paper we extend coarse pixel shading with a temporal supersampling scheme that notably improves image quality and provides substantial reduction in shading cost compared to checkerboard rendering.
September 19, 2020
This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers.
September 18, 2020
This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.
Release Notes for WinML and DirectML on Windows® 10 May 2020 Update
The article discusses how to optimize Gradient Border Rendering in Imperator: Rome for Intel’s integrated graphics.
January 2, 2020
Anno 1800 tracks output from many production chains and thousands of citizens, ensuring games run in a wide range of hardware configurations.
January 2, 2020
The official graphics driver for Intel® oneAPI Base Toolkit (Base Kit) is now in public beta, starting with version 220.127.116.1163.
December 18, 2019
This article disclosed the performance characteristics of DirectX multithreading with a series of experiments based on the modified and extended workload of official DirectX samples.