Access technical guides, code samples, case studies, and tutorials from Intel Game Dev experts.
These manuals describe the architecture and programming environment of the Intel® 64 and IA-32 architectures.
The article discusses how to optimize Gradient Border Rendering in Imperator: Rome for Intel’s integrated graphics.
January 2, 2020
Anno 1800 tracks output from many production chains and thousands of citizens, ensuring games run in a wide range of hardware configurations.
January 2, 2020
The official graphics driver for Intel® oneAPI Base Toolkit (Base Kit) is now in public beta, starting with version 188.8.131.5263.
December 18, 2019
This article disclosed the performance characteristics of DirectX multithreading with a series of experiments based on the modified and extended workload of official DirectX samples.
December 2, 2019
VRS hardware capability is now available on Intel Graphics technology. Take advantage of the VRS API that is part of Microsoft DirectX 12 on Windows.
November 1, 2019
OpenSSL* 1.0.2 beta to OpenSSL 1.0.2k contain bugs that either cause a crash or bad SHA (Secure Hash Algorithm) values on processors.
October 7, 2019
A “what we do” video, otherwise known as a “sizzle reel”
Part 2, creating the Niagara particle system using component emitters; lets us mix parts of our particle system into other parts of our game.
August 29, 2019
Intel now supports Adaptive Sync, reducing stutter and tearing for smoother and more responsive gameplay on 11th-generation Intel® Processor Graphics.