Explore how Intel works with top game developers to enable exciting new experiences.
Part 1 of this series on Unreal Engine* 4.23 explores the Chaos destruction and Niagara particle systems.
See how multicore CPUs and parallelization made this game more immersive and improved reverb.
Integer and nearest-neighbor scaling is now an option in the Intel® Graphics Command Center.
Learn about support for this feature in Microsoft DirectX* 12 and 11th generation Intel® hardware.
Add HDR rendering to your game with using the DirectX API, which is GPU agnostic.
This Hollywood-quality physics simulation and destruction system was unveiled at the 2019 Game Developers Conference (GDC).
See how Maxon uses Intel® oneAPI Rendering Toolkit to improve performance, modeling, and rendering.
Explore Single Instruction Multiple Data (SIMD) programming such as lane interoperability and more.
Learn about this high-performance, open-source filter for images rendered with ray tracing.