Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time Game Engines

Overview

Variable-rate shading (VRS) is a new feature of Microsoft DirectX* 12 and is supported on the 11th generation of Intel® graphics hardware. Get an overview and learn best practices, recommendations, and how to modify traditional 3D effects to take advantage of VRS.

Resources

[embed]https://www.slideshare.net/IntelSoftware/use-variable-rate-shading-vrs-to-improve-the-user-experience-in-real-time-game-engines/[/embed]

Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time Game Engines | SIGGRAPH 2019 Technical Sessions from Intel® Software

Product and Performance Information

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Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804