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Release Notes for WinML and DirectML on Windows® 10 May 2020 Update

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers.

The article discusses how to optimize Gradient Border Rendering in Imperator: Rome for Intel’s integrated graphics.

Anno 1800 tracks output from many production chains and thousands of citizens, ensuring games run in a wide range of hardware configurations.

The official graphics driver for Intel® oneAPI Base Toolkit (Base Kit) is now in public beta, starting with version 26.20.100.7463.

This article disclosed the performance characteristics of DirectX multithreading with a series of experiments based on the modified and extended workload of official DirectX samples.

This paper shows how to use the OpenVINO™ toolkit library in an Unreal* project that allows developers to extend and customize this architecture.

VRS hardware capability is now available on Intel Graphics technology. Take advantage of the VRS API that is part of Microsoft DirectX 12 on Windows.

GTS is designed for current and future game engines to cope with more threads, more tasks, and even multiple ISAs on multicore CPU platforms.

OpenSSL* 1.0.2 beta to OpenSSL 1.0.2k contain bugs that either cause a crash or bad SHA (Secure Hash Algorithm) values on processors.

The Intel® Game Dev web site was updated in May 2019, to add focus on the game development practitioner.