Visualize this! Confetti middleware engine on Intel Sandy Bridge architecture

Welcome to Visualize this! the show where we talk about game development. My guests today are Wolfgang Engel CEO Confetti, Peter Santoki COO Confetti. Confetti provides advanced graphics middleware for SNB.



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Community News:
1. OpenCL SDK beta is now live on the Visual Computing community. You can download it ">here
2. We have published CPU Onloading: Leveraging the PC Platform
3. Another new whitepaper Practical Intel® AVX Optimization on 2nd generation Intel® Core™ Processors

Questions :

1. Tell us about Confetti
2. Confetti has become one of the earliest providers of advanced graphics middleware tools for Intel’s Sandy Bridge architecture. What was the gap that you were trying to fill?
3. What are some of the challenges you faced while building this engine
4. What is CPU MLAA?
5. Describe some of your other middleware packages like Dynamic Skydome, PostFX, Global Illumination Approach
6. Any tips for game developers?

I am always looking for community feedback and questions. You can email them to visualizethis@intel.com or provide on twiter @artigupta

You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.
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