I know how to retrieved collision traiangle of hkpCapsuleShape.

I know how to retrieved collision traiangle of hkpCapsuleShape.

I created a character-rigidbody and background-rigidbody.A character-rigidbody used hkpCapsuleShape.A background used hkpTriangleShape.I have use hkpContactPointEvent to access hkContactPoint and collision-triangle of hkpTriangleShape.I could't not access traiangle of hkpCapsuleShape.I know how to retrieved collision traiangle of hkpCapsuleShape.

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Hi,There is no triangle for the capsule shape. The graphical representation in the demo framework / vdb is made out of triangles, but for collision detection it's modeled as a smooth, round shape. Could you explain a bit more about what you're trying to do?Thanks
Max

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