Access violation reading location 0x00000510
We`ve got this big problem in our game.
Access violation happens only under Win7 + Intel graphics (GMA 3100, GMA 950) and works fine under WinXP or with non-Intel cards so it is definitely not a problem of our 3d engine. Affected both 126.96.36.1999 driver and the latest available 1930.
Call stack right after crash:
[Frames below may be incorrect and/or missing, no symbols loaded for igdumd32.dll]
d3d9.dll!CD3DDDIDX10::DrawIndexPrim() + 0x204 bytes
d3d9.dll!wmt_DRAW_CLIPPED_PRIM() + 0x1be bytes
d3d9.dll!wmt_PVFUNCS::ProcessIndexedPrimitive() + 0x11a bytes
d3d9.dll!CD3DDDIDX8::ProcessIndexedPrimitiveC() + 0x119 bytes
d3d9.dll!CD3DHal_DrawIndexedPrimitive() + 0xa4 bytes
d3d9.dll!CD3DBase::DrawIndexedPrimitive() + 0xc3 bytes
> lzView.exe!lzMesh::Dip(D3DXMATRIX * iTm=0x0abb9b18, int iFrame=0) Line 79 + 0x43 bytes C++
Help to find any workaround as soon as possible. Our customers have Intel graphics, so we need to fix this in some way.
I can make a bug repro, if it helps you dealing with this problem. Or if it is possible you may send to me igdumd32 pdb file, then I can provide more readable report.