Is there a way to create a rigid body using given density rather than
given mass? The only thing related (somehow) to density, that I have
found is hkpInertiaTensorComputer::setAndScaleToDensity() method, but I
have no idea how to use it :( Please anyone could help with this?
And another question, is there a point in setting mass/density
attribute to rigid body that has hkpPlaneShape shape? Does greater
mass/density of plane change behavior of objects during collisions?
Thanks in advance,