Hello everyone,I'm impressed of the speed of Intel Embree, but Embree contains not enough materials for me and I would like to write several shaders but I'm not sure, is it possible to make not BRDF material.For example, I need a simplest shader that returns color = dot(I,N), where I is Eye verctor, directed from a shading point to a camera. N is a shading normal in a current shading point. I could easy implement it in renderman, vray or mental ray. But how to implement the shader like this in Embree?
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