I am trying to integrate Havok Animation in to a basic game engine I am building with some colleagues and I'm coming up a little short on documentation and examples.
I have the Demo Framework that comes with the free Havok SDK you download from their website which is really impressive but all of their examples rely so heavily on the demo framework made by Havok that it iss proving difficult to separate out the barebones that I need to integrate it in to my own game engine.
Does anybody know of any resources on how to integrate Havok Animation from the ground up? All I want to do right now is load in a skeleton and playback an animation, then move on to things like ragdoll and IK raytracing etc.
As I said I am slowly getting what I need from the Demo Framework but it feels right now like every level deeper I go in to the framework I just find more framework code and not the actual Havok Animation stuff!
Any help or advice would be greatly appreciated.