73 Suchergebnisse für "characterrigidbody"

  1. CharacterRigidBody Issue


    Mar 24, 2014 ... CharacterRigidBody Issue. Rasmus J. Mi, 19/03/2014 - 03:15. Hi,. I'm making a First-Person shooter and am using hkpCharacterRigidBody for ...

  2. Can't Character Rigid Body walk up spiral stair in Demo?


    15. Okt. 2009 ... Hi. I just play Character Proxy VS Rigid Body Demo. Are there problems? Why can't CRB walk up a spiral stair? Is it a known issue or meant to ...

  3. How Can I make a characterRigidBody never jump?


    Sep 17, 2010 ... Hi, me againThis time I want make my characterRigidBody run at a slope.And I have some question about the docs.

  4. A Small Bug in CharacterRigidBody/CharacterControl Demo


    11. Mai 2009 ... There is a small bug in the demos of CharacterRigidBody. In the code that "skips frames in air", it remembers old skips, and therefore gives ...

  5. Prevent CharacterRigidBody from standing on top of one another


    24. Juni 2010 ... Is there anyway to prevent CharacterRigidBodies from standing on top of one another? We're using a capsule shape. Not sure what other ...

  6. Question about Character Rigidbody - Intel® Developer Zone


    8. Sept. 2010 ... It says the character rigid body has an infinite inertia tensor, it cannot rotate, does this mean I can't rotate the character rigid body even I apply ...

  7. replacing m_character in hkpCharacterRigidBody with an inherited ...


    Mar 13, 2014 ... I've inherited both of the classes hkpRigidBody and hkpCharacterRigidBody to RigidBody and CharacterRigidBody respectively. I noticed that ...

  8. Rigid Body Character Controller oddities - Intel® Developer Zone


    12. Mai 2009 ... So I have switched to using a character rigid body for a couple of reasons. And now, turns out, my character rigid bodies are changing states ...

  9. Confuse question about Character controller - Intel® Developer Zone


    3. Jan. 2011 ... In havok there has two character controller, CharacterRigidBody and CharacterProxyAnd now I do a test with these two kinds of controller, and ...

  10. Character Controller problems - Intel® Developer Zone


    10. Aug. 2008 ... Create character rigid body { // Construct a shape hkVector4 top(0,0, .4f); hkVector4 bottom(0,0,-.4f); // Create a capsule to represent the ...

  11. Correct way to load a rigid body from a flie - Intel® Developer Zone


    4. Dez. 2010 ... I ask because I'm running into difficulty attempting to "convert" the standard rigid body to a character rigid body, but in all honesty I'm not sure of ...

  12. Colliding Characters move each other - Intel® Developer Zone


    Apr 27, 2009 ... If any of them move (including, in this case, the character rigid body), the ... If you didn't care about the character rigid body colliding at all with ...

  13. Plane to Slope collision ( bug ?) - Intel® Developer Zone


    21. Okt. 2008 ... Hello, here's my problem, when my character rigid body come from a horizontal surface to a slope, there a strange collision plane that appear ...

  14. MovingSupportRB Demo: What is the m_bodyType map used for?


    27. Apr. 2012 ... By default, the character rigid body controller ... MovingSupportRbDemo is used to store whether or not the character rigid body controller ...

  15. character falling from rigid body - Intel® Developer Zone


    21. Sept. 2008 ... The character rigid body is part of the physics simulation and should work ... applyHardKeyFrame() and a character rigid body standing on top.

  16. my character is pushed from moving platform. - Intel® Developer Zone


    22. Dez. 2009 ... Physics/Use Case/Character Control/Character Rigid Body/Moving ... you should be using a character proxy instead of a character rigid body?

  17. Character changing states rapidly - Intel® Developer Zone


    Apr 23, 2009 ... The Character Rigid Body is better if you have lots of characters ... There were some changes in the Character Rigid Body to give it better ...

  18. [SOLVED]Intermittent NaN values on new hkpCharacterRigidBody call


    16. Okt. 2015 ... Hi all, I'm really having a hard time understanding this one. I'm getting intermittent NaN values when creating my character rigid body like so -

  19. Welding problems - Intel® Developer Zone


    Jun 3, 2008 ... This issue has come up before with character rigid body but I don't ... The character proxy is a little slower than the character rigid body but ...

  20. RB Character Controller getting stuck - Intel® Developer Zone


    May 11, 2009 ... I did a test running the Character Rigid Body through our demo, and I was ... see any reason why your Character Rigid Body should be "stuck.

Einzelheiten zur Compiler-Optimierung finden Sie in unserem Optimierungshinweis.