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Intel® Media Software Development Kit v2.0 Gold Release Notes

Release notes for 2.0 release of Intel® Media Software Development Kit (Intel® Media SDK). Intel® Media SDK is a software development library that exposes the media acceleration capabilities of Intel platforms for decoding, encoding & video preprocessing.
Autor: admin Zuletzt aktualisiert am 06.11.2014 - 21:50
Article

HD Graphics Quick Reference Guide

Quick Reference Guide to Intel® HD Graphics.
Autor: admin Zuletzt aktualisiert am 06.11.2014 - 21:54
Article

Intel HD Graphics Developers Guides

Intel® HD Graphics Developer's Guide. Intel® HD Graphics was introduced in 2010 with the Westmere family of processors.
Autor: admin Zuletzt aktualisiert am 12.11.2014 - 14:33
Article

Practical Game Architecture for Multi-core Systems

Developers create games for a multiple platforms. Given the rapid advance in PCs, today’s PCs often easily outperform Xbox 360* and PlayStation* 3 consoles. It’s possible to design a flexible game architecture that performs well on multiple platforms.
Autor: admin Zuletzt aktualisiert am 12.11.2014 - 12:36
Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Autor: Jeff Laflam (Intel) Zuletzt aktualisiert am 14.11.2014 - 11:10
Article

Intel Media Developers Guides

This document provides development hints and tips to help developers have a great experience creating, editing, and consuming media content on Intel® Processor Graphics.
Autor: eric-sardella (Intel) Zuletzt aktualisiert am 06.11.2014 - 21:52
Article

Footstep Navigation

Navigation is an essential ability of autonomous virtual characters. In this paper, we propose a detailed, biomechanically inspired model of how a character can move, outputting footsteps to an animation system.
Autor: Shawn Singh Zuletzt aktualisiert am 12.11.2014 - 13:26
Article

OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Autor: robert-adams (Intel) Zuletzt aktualisiert am 07.11.2014 - 14:03
Article

OpenSimulator Virtual World Server Case Study (part 2)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Autor: robert-adams (Intel) Zuletzt aktualisiert am 07.11.2014 - 14:18
Article

OpenSimulator Virtual World Server Case Study (part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.

Autor: robert-adams (Intel) Zuletzt aktualisiert am 07.11.2014 - 14:17
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