Porting existing Game Engines to Metro

Authored by steve-hughes (Intel)

Introduction.

Last updated on 06/09/2013 - 18:26

Game Engines for Android

Authored by Nathan Totura (Intel)

With Android continually increasing in popularity it is always interesting to take a look at the latest collection of game engines available for the paltform.

Last updated on 24/01/2014 - 08:51

Hear what other developers are saying about the new Ultrabook™

Authored by Rick Puckett (Intel)
By now you’ve probably heard about Ultrabook and this next evolution in personal computing. Last updated on 06/09/2013 - 18:26

PC Gaming hits an all time high of $18.6B in Software Revenues for 2011!

Authored by Matt Ployhar (Intel)
Wow… what a year for PC Gaming! Last updated on 15/06/2012 - 14:37

Android Everywhere - GDC 2012 Presentation

Authored by Orion Granatir (Intel)

At GDC 2012, I will be presenting with Ian Ni-Lewis (from Google) on best practices for writing cross-platform native Android games.

Last updated on 24/01/2014 - 08:52

GDC 2012 – Session: Security Best Practices

Authored by Matt Ployhar (Intel)
Hi Everyone – Last updated on 15/06/2012 - 14:37

Intel Level Up Game Demo Contest - What gets our judges out of bed in the morning?

Authored by Mitchell Lum (Intel)
Picture yourself in ten years. You’ve been making games for a decade. You’ve been to the wars, returned with some successes, some failures (trophies and scars). Last updated on 15/06/2012 - 14:37

PVS-Studio: analyzing Doom 3 code

Authored by Andrey Karpov

Last updated on 06/08/2013 - 09:39

2011 Game Piracy Observations – Have Consoles Failed the Piracy Litmus Test?

Authored by Matt Ployhar (Intel)
So I’ll let you all draw your own conclusions; but I’ve been mulling over a few articles released earlier this month around the piracy statistics released via TorrentFreak. Last updated on 06/09/2013 - 18:26

Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer

Authored by Audri Phillips
So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the market Last updated on 15/06/2012 - 14:37