Filter

Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Autor: Miao W. (Intel) Zuletzt aktualisiert am 24.07.2016 - 05:38
Blog post

Android 游戏开发坐标

1、Android中的坐标系统 在Android系统中,屏幕的左上角是坐标系统的原点(0,0)坐标。原点向右延伸是X轴正方向,原点向下延伸是Y轴正方向。 2、屏幕的宽和高
Autor: freestyleboy21 Zuletzt aktualisiert am 24.07.2016 - 05:38
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Autor: Paul Lindberg (Intel) Zuletzt aktualisiert am 24.07.2016 - 05:38
Blog post
Blog post

记录一下八款开源 Android 游戏引擎

虽然android学了点点,然后现在又没学了(我为啥这么没有恒心呢大哭)。以后有时间还是要继续学android的,一定要啊!虽然现在没学android游戏编程,不过还是把这些八款开源的android游戏引擎记录一下,以后可能会用到也说不定。 1、Angle
Autor: wang_number_1 Zuletzt aktualisiert am 24.07.2016 - 05:38
Blog post

CalPoly Pre-GDC XDK Gamejam*

*Side note for the uninitiated: hackathon is an overarching term for any development ‘jam session’ – codefest refers to a software-creating subset of hackathons – gamejams are codefests where

Autor: Brad Hill (Intel) Zuletzt aktualisiert am 24.07.2016 - 05:38
Blog post

Meshcentral.com - Power State over Intel AMT CIRA

Autor: Ylian S. (Intel) Zuletzt aktualisiert am 24.07.2016 - 05:08
Blog post

Meshcentral.com - Direct Traffic Tunnels

Autor: Ylian S. (Intel) Zuletzt aktualisiert am 24.07.2016 - 05:08
Blog post

Meshcentral.com - Who is next to me?

Autor: Ylian S. (Intel) Zuletzt aktualisiert am 24.07.2016 - 05:08
Blog post

Hackathon da Intel na Unesp em São Paulo

Nos dias 25 e 26 de Março a Intel promove um Hackathon na Unesp em São Paulo, com foco no desenvolvimento de aplicativos educacionais em HTML5 para dispositivos móveis.

Autor: Jomar Silva (Intel) Zuletzt aktualisiert am 24.07.2016 - 04:48
Einzelheiten zur Compiler-Optimierung finden Sie in unserem Optimierungshinweis.