Episode 3 of the “Hands-On Workshop (HOW) series on parallel programming and optimization with Intel architectures” introduces data parallelism and automatic vectorization.
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
Intel® SDLT is a library shipped starting from Intel® C++ Compiler 16.0 Update 1.
What's New? describes features and changes since the previous release.
Release Notes include important information, such as
I love ARM. Yes, I do. - Why do I work for Intel then? Because I love Intel even more.
Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open s
Intel recently unveiled the new Intel® Xeon Phi™ product – a coprocessor based on the Intel® Many Integrated Core architecture.