Episode 3 of the “Hands-On Workshop (HOW) series on parallel programming and optimization with Intel architectures” introduces data parallelism and automatic vectorization.
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
How can I load the unsigned char to a __m512i vector on KNL?
If you remember from my first post I presented a program.
If you recall where we left off on my post yesterday we compiled a test program with gcc an
(here's part 1 in case you missed it)
Intel® Compiler Options for Intel® SSE and Intel® AVX generation (SSE2, SSE3, SSSE3, ATOM_SSSE3, SSE4.1, SSE4.2, ATOM_SSE4.2, AVX, AVX2, AVX-512) and processor-specific optimizationsExplains which Intel® Compiler switches to use to target and optimize for a specific platform, microarchitecture, CPU or processor.