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Tools - Intel Game Developer Community

Autor: Da W. (Intel) Zuletzt aktualisiert am 30.06.2015 - 16:54
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Code - Intel Game Developer Community

Autor: Da W. (Intel) Zuletzt aktualisiert am 30.06.2015 - 16:54
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Events - Intel Game Developer Community - Game Dev

Autor: Da W. (Intel) Zuletzt aktualisiert am 30.06.2015 - 16:54
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What's New - Intel Game Developer Community

Autor: Da W. (Intel) Zuletzt aktualisiert am 30.06.2015 - 16:54
Blog post

What is Intel® INDE? Why Should I Care?

Imagine yourself in a brain storming session with your colleagues.  You have an idea for the next hit mobile application.  You know what features you want to implement.

Autor: Seth S. (Intel) Zuletzt aktualisiert am 26.06.2015 - 19:55
Blog post

NEW Intel® Iris™, Iris™ Pro, and HD Graphics Driver update posted for Haswell and Broadwell version 15.36.21.4222

Please see the release notes and excerpt below for details.

Autor: Michael Coppock (Intel) Zuletzt aktualisiert am 26.06.2015 - 15:25
Blog post

AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

Researched and written by Petrik Clarberg1, Robert Toth1, Jon Hasselgren1, Jim Nilsson1, Tomas Akenine-Möller1, 2

Autor: Michael Coppock (Intel) Zuletzt aktualisiert am 26.06.2015 - 10:32
Article

SIMD fácil mediante envolturas

SIMD operations are widely used for 3D graphics applications. This tutorial provides new insights into SIMD by comparing SIMD lanes and CPU threads, and steps you through the process of creating a simple, straightforward SIMD implementation in your own code.
Autor: Datapress Zuletzt aktualisiert am 25.06.2015 - 07:33
Article

Консервативное морфологическое сглаживание (CMAA) — обновление за март 2014 г.

Эта статья взята из блога Ли Дейвиса (Leigh Davies) на IDZ.

Autor: Daria Potanina (Intel) Zuletzt aktualisiert am 24.06.2015 - 01:32
Article

Transformada rápida de Fourier para procesar imágenes en DirectX* 11

This sample demonstrates an optimized FFT that uses compute shaders and Shared Local Memory (SLM) to improve performance by reducing memory bandwidth.Two FFT techniques are discussed. The first is UAV and operates by ping-ponging data repeatedly between Unordered Access Views (UAVs). SLM (Shared Local Memory) is the second technique and is a more memory-bandwidth-efficient method, showing…
Autor: Datapress Zuletzt aktualisiert am 23.06.2015 - 07:51
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