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Quick Installation Guide for Graphics Performance Analyzers on Windows with Intel® INDE

Intel® INDE provides a comprehensive toolset for developing applications targeting both CPU and GPUs, enriching the development experience of a game or media developer.

Autor: Robert Ioffe (Intel) Zuletzt aktualisiert am 24.02.2015 - 09:36
Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Autor: Bonnie Aona (Intel) Zuletzt aktualisiert am 29.01.2015 - 14:55
Article

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems.
Autor: admin Zuletzt aktualisiert am 31.10.2014 - 10:41
Article

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Autor: admin Zuletzt aktualisiert am 15.11.2014 - 18:29
Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Autor: Jeff Laflam (Intel) Zuletzt aktualisiert am 14.11.2014 - 11:10
Article

It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality

Confetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology.
Autor: admin Zuletzt aktualisiert am 12.11.2014 - 13:38
Article

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
Autor: omar-a-rodriguez (Intel) Zuletzt aktualisiert am 06.11.2014 - 14:02
Article

Section 8: Prejudice Case Study

This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene.
Autor: Kyle Weicht (Intel) Zuletzt aktualisiert am 31.10.2014 - 10:44
Article

Shogun2: Total War* Case Study

Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS.
Autor: steve-hughes (Intel) Zuletzt aktualisiert am 31.10.2014 - 11:31
Article

Optimizing XuanYuan with Intel® Graphics Performance Analyzer on Intel® HD Graphics

Engineers from Intel & Tencent used Intel® GPA to improve the performance of XuanYuan by 1.34x. The performance gains from these optimizations also improved the frame rate on a pre-release Ivy Bridge system by 1.30x from 66 fps to 86 fps.
Autor: Cage Lu (Intel) Zuletzt aktualisiert am 06.11.2014 - 14:40
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