System Analyzer Getting Started Guide

Authored by JOEL L. (Intel)
Introduction Last updated on 05.01.2015 - 06:11

Power and Performance Optimization on Android*

Authored by Roman Khatko (Intel)

In this article I give a brief overview of power and performance optimization methodology on mobile devices. I hope it will help you better understand the challenges involved.

Last updated on 02.02.2015 - 16:19

Optimizing Android* Game mTricks Looting Crown on the Intel® Atom™ Platform

Authored by Tai Ha (Intel)
When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count,… Last updated on 01.04.2015 - 10:26

Graphics Performance Analyzers: Which Tools Are Available on My Platform?

Authored by Neal Pierman (Intel)
Graphics Performance Analyzers is the premier tool for optimizing games on Microsoft Windows* OS. Graphics Performance Analyzers also support the analysis of games on Intel phones and tablets running the Google* Android*. This article describes the different platforms for the product, and how to download the product. Last updated on 24.03.2015 - 02:18

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

Authored by admin

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Last updated on 30.05.2014 - 13:48

Graphics Performance Analyzers Version 2014 R4

Authored by Liudmila Mantrova (Intel)
Graphics Performance Analyzers Release 2014 R4 includes the latest toolset featuring support for DirectX* 9, 10, 10.1, and 11.0/11.1/11.2 workloads on Windows* and OpenGL* ES 1.X/2.X/3.0/3.1 workloads on Android. Last updated on 15.04.2015 - 07:34

Портирование приложений OpenGL* на Android* на Intel® Atom (часть 2)

Authored by Artem Timoshenko (Intel)

Эта статья является продолжением серии из двух статей, в которой рассматриваются проблемы, возникающие в процессе портирования преложений на OpenGL на платформу Google Android.

Last updated on 30.05.2014 - 13:50

Using Intel® Graphics Performance Analyzers Console Client for Android* Application Performance Analysis

Authored by Roman Khatko (Intel)

A prior article, called Automated Android* Application Testing, explains automated testing and gives several metho

Last updated on 23.01.2014 - 13:45