Intel® Power Gadget is a software-based power estimation tool enabled for 2nd Generation Intel® Core™ processors or newer. It provides real-time processor package power information in watts using energy counters.
Intel is helping with new Intel® System Studio 2016, a comprehensive suite of advanced tools and technologies to help speed delivery of energy-efficient, high-performance, smart, connected devices across wide-ranging system and embedded platforms. It's already helping developers improve the performance and power efficiency of their solutions by up to 4X.
Check out the (non) CRC implementation below. What's wrong with it? I'm working on a connectivity library for IoT devices. A serious part of every communication protocol is the data integrity check. You send a collection of bytes to another machine and that machine has to know that there were no errors on the way. IP for example already has a good integrity check. The problem is that a TCP socket…
Intel® System Studio 2016 Info
Intel System Studio 2016 has been released. Please look here for more information.
A summary of what's new in Intel® System Studio 2016. We are looking forward to your questions and feedback. Please don't hesitate to escalate any questions you have or issues you run into. We thank you for helping us to continuously improve Intel® System Studio. Please provide feedback at any time.
Visit with Intel at IBC in Amsterdam, Sept. 11 to 15 and preview exciting demos of new media software capabilities. With consumer demand exploding for video content and ultra HD TVs, media and video solution providers need to innovate for new, more efficient formats such as HEVC, and brilliant viewing experiences via 4K/UHD. With Intel hardware and software, these transitions can be easier,…
Initially presented as a hands-on lab for Intel Developer Forum 2015 as "SFTL002: Hands-on Lab: Intel® Architecture Based Mobile Device Development Workshop – Featuring Android* TV" the lab instructions are provided here as reference in the hope that they are useful to a wider developer community. The boot image and appropriate data capture drivers were built prior to the lab by the presenter…
Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. Tips include textures, design tips, mesh modeling, audio, and memory optimization.
Einzelheiten zur Compiler-Optimierung finden Sie in unserem Optimierungshinweis.