Intel® INDE Media for Mobile Tutorials - Video Capturing for Unity3d* Applications on Android*

Authored by Ilya Aleshkov

This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to Unity applications on Android.

Last updated on 14.10.2014 - 00:16

OpenCL™ and OpenGL* Interoperability Tutorial

Authored by Maxim Shevtsov (Intel)

OpenCL™ and OpenGL* are two common APIs that support efficient interoperability.

Last updated on 22.05.2014 - 07:26

Intel® INDE Media for Mobile Tutorials - Advanced Video Capturing for Unity3d* Applications on Android*

Authored by Ilya Aleshkov

At the end of the previous tutorial we noticed the issue

Last updated on 09.12.2014 - 10:05

Graduate Intern at Intel - Parallel Mandelbrot

Authored by dcfrogle

Three years ago, as I was finishing my undergraduate degree, I was hired as an intern at Intel to work with the Intel Software College.

Last updated on 13.08.2013 - 11:39

OpenGL Extensions Supported in Intel® 4 Series Express Chipsets and Beyond

Authored by loc-nguyen (Intel)
This document is a quick reference guide of the set of OpenGL Extensions supported in Intel® 4 Series Express Chipsets. OpenGL Developers who write 3D applications may refer to this document for a complete list of Intel chipset supported extensions. Last updated on 06.08.2013 - 10:24

英特尔® 高清显卡 DirectX* 开发人员指南(Sandy Bridge)

Authored by Richard Wang (Intel)
本文描述了主要的开发提示与技巧,旨在确保您的游戏和其它交互式 3D 图形应用能够通过英特尔处理器显卡为客户带来出色的使用体验。本文通过重点说明利用Microsoft DirectX*进行的性能分析,详细介绍了利用新一代英特尔处理器显卡、英特尔® 高清显卡以及两代英特尔® 图形媒体加速器所进行的软件开发实践。此外,该指南还利用专门的篇幅介绍了可用于优化图形应用的英特尔工具,详细阐述了利用英特尔® 图形性能分析器(英特尔® GPA)进行性能分析的情况。 Last updated on 20.11.2012 - 16:46

iPhone to Netbook Porting: Technical Guide (JP)

Authored by Jeremy Wadsack

Last updated on 07.10.2012 - 22:32

Augmented Reality with Qt. Part 2 - 3D with OpenGL

Authored by Dmitry Rizshkov

Augmented Reality with Qt. Part 2 - 3D with OpenGL In this part we will add some 3D functionality to our application.

Last updated on 02.08.2013 - 11:06

PAX 2012 - What a Great Show!

Authored by Matt Ployhar (Intel)

PAX 2012 – What a Show!

Last updated on 20.03.2013 - 12:28

Android ffmpeg的x86编译和优化

Authored by YUMING L. (Intel)
Android内置的编解码器比较少,流媒体功能也比较薄弱,现有的android关于远程视频的程序大部分使用了FFMPEG。FFmpeg是一个开源免费跨平台的视频和音频流方案,属于自由软件,采用LGPL或GPL许可证(依据你选择的组件)。它提供了录制、转换以及流化音视频的完整解决方案。它包含了非常先进的音频/视频编解码库libavcodec,为了保证高可移植性和编解码质量,libavcodec里很多codec都是从头开发的。FFmpeg支持MPEG、DivX、MPEG4、AC3、DV、FLV等40多种编码,AVI、MPEG、OGG、Matroska、ASF等90多种解码.TCPMP, VLC, MPlayer等开源播放器都用到了FFmpeg。这些播放器也大部分移植到了Android 上,只是都是基于ARM的,本文基于目前流行的2个开源项目,… Last updated on 20.02.2014 - 15:33