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Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here

Autor: David Medawar (Intel) Zuletzt aktualisiert am 28.07.2016 - 07:28
Blog post

Meshcentral.com - Power State over Intel AMT CIRA

Autor: Ylian S. (Intel) Zuletzt aktualisiert am 28.07.2016 - 06:58
Article

Meshcentral - Introduction & Overview

 
Autor: Ylian S. (Intel) Zuletzt aktualisiert am 28.07.2016 - 06:28
Blog post

IDF2013 - Arrived in San Francisco!

Autor: Ylian S. (Intel) Zuletzt aktualisiert am 28.07.2016 - 06:18
Blog post

Intel Developer Forum 2013 - San Francisco!

Autor: Ylian S. (Intel) Zuletzt aktualisiert am 28.07.2016 - 06:18
Article

2016 Release: What's New in Intel® Media Server Studio

Achieve Real-Time 4K HEVC Encode, Ensure AVC & MPEG-2 Decode Robustness
Autor: Surbhi M. (Intel) Zuletzt aktualisiert am 19.07.2016 - 13:56
Article

Sample Application: Intel® Smart Connect Technology Monitor

  Abstract
Autor: Tom Propst (Intel) Zuletzt aktualisiert am 15.07.2016 - 13:15
Blog post

Can I still get an Energy Efficient Free Lunch?

When the semiconductor industry was turning to multicore chips and lowering clock rates, Herb Sutter wrote a seminal article entitled "

Autor: Clay B. Zuletzt aktualisiert am 14.07.2016 - 18:18
Article

Creating Energy-Efficient Software (Part 1)

 

Autor: Rajshree Chabukswar (Intel) Zuletzt aktualisiert am 14.07.2016 - 18:18
Article

OpenSimulator Virtual World Server Case Study (part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.

Autor: robert-adams (Intel) Zuletzt aktualisiert am 14.07.2016 - 14:18
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