This hands-on exercise lab, Prime Counter, is a programming lab associated with the video lecture “Reducing Parallel Overhead” (Part 12) from the “Introduction to Parallel Programming” series.
This is an introductory graduate-level course in computer architecture.
The Wireless Networks and Mobile Systems Course is a multidisciplinary, project-orientated design course that integrates topics at all layers of wireless and mobile systems, from wireless physical
This courseware explores how to support and overcome the challenges of parallelism in the context of a computer game.
The overall goal of the course is for students to gain an understanding of Multi-core Game Engine by working on a series of labs and projects. The topics of the course are:
The included code and white paper provides a parallel solution for enumerating the total number of possible wins, losses, and draws for a two-person strategy game.
In this module, participants will learn some principles for threading a simple 3D graphics game.
This version of Destroy the Castle was created to show how to parallel such a game application using OpenMP* Tasks. The project is built using Intel® Parallel Studio Composer compiler.
This mid-level workshop takes a sample game, Destroy the Castle, from serial to parallel over the course of one day.
Discuss engineering design process using game design as example. Discuss the importance of computer performance to animation and game execution.