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Forum topic

Visual Studio 2005 and Composer XE 2013

I have Visual Studio 2005 installed and am trying to upgrade my FORTRAN projects from Composer XE 2011 to Composer XE 2013.  Composer XE 2013 seemed to install properly but it does not appear under

Autor: e013805 Zuletzt aktualisiert am 07.07.2015 - 10:55

Hierarchical Stochastic Motion Blur Rasterization

We present a hierarchical traversal algorithm for stochastic rasterization of motion blur, which efficiently reduces the number of inside tests needed to resolve spatio-temporal visibility. Our method is based on novel tile against moving primitive tests that also provide temporal bounds for the overlap. The algorithm works entirely in homogeneous coordinates, supports MSAA, facilitates efficient…
Autor: Jacob Munkberg (Intel) Zuletzt aktualisiert am 07.07.2015 - 11:12
Forum topic

Incorrect Video Orientation / Rotation


Autor: John L. Zuletzt aktualisiert am 07.07.2015 - 10:46
Forum topic

what are the meaning of intel_gpu_top information when encoding by qsv


Autor: wang x. Zuletzt aktualisiert am 07.07.2015 - 11:14
Blog post

Women in Technology: Guadalajara, México

June 26th Intel® Guadalajara organized and executed the first developer event 100% dedicated to women in Mexico.

Autor: MATTHEW H. (Intel) Zuletzt aktualisiert am 07.07.2015 - 11:14
Forum topic

Vector plus/minus one floating point number


Autor: Marcus W. Zuletzt aktualisiert am 07.07.2015 - 10:43
Blog post

Building Cross-OS Mobile Applications with Intel® INDE

If you want to get started and build cross-OS mobile applications with video processing, transcode, special effects etc features into your applications, the best place to start is with Media

Autor: Harsh Jain (Intel) Zuletzt aktualisiert am 07.07.2015 - 10:38
Responsive Landing Page

Open Source - Customer Solutions

Autor: admin Zuletzt aktualisiert am 07.07.2015 - 10:36

Depth Buffer Compression for Stochastic Motion Blur Rasterization

Previous depth buffer compression schemes are tuned for compressing depths values generated when rasterizing static triangles. They provide generous bandwidth usage savings, and are of great importance to graphics processors. However, stochastic rasterization for motion blur and depth of field is becoming a reality even for real-time graphics, and previous depth buffer compression algorithms fail…
Autor: Magnus Andersson (Intel) Zuletzt aktualisiert am 07.07.2015 - 10:36
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