Starr Long, the executive producer of Shroud of the Avatar, gives his insights on creating an agile and open co-developed and crowdfunded game.
Comment et pourquoi vous devez contribuer à la Zone des développeurs Intel, avec des publications de blog, articles (techniques) ou publications de forum.
just know that OpenCL site may not be best place to ask.. please move to correct subforum..
Game design is not a solved problem. Gaming icon, Warren Spector, delivers insights for creating games which give players a wide variety of choices in how to progress.
in my program I am doing several
clEnqueueWriteBuffer(queue, pDeviceMem, CL_FALSE, 0, mySize, pMyObject, 0, nullptr, nullptr);
If you’re looking for that next new experience to put into your games, you should consider Intel® RealSense™ Technology.