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Pardiso 11.3 does not work for iparm[30]=2 for partial solve

I recently tested the partial solve option with iparm[30]=1. I found setting only one element of perm to be 1 works, but when I set more than one element of perm of be 1 does not work.

Autor: Xiaofeng W. Zuletzt aktualisiert am 23.07.2016 - 23:49
Forum topic

MKL Inspector-executor

Hi,

Is MKL Inspector-executor API written specifically for use on multi core processors, Phi processors, or both?

Autor: Mohammad A. Zuletzt aktualisiert am 23.07.2016 - 23:48
Blog post

nulstein v2 plog - parallelizing at the outer loop

Autor: jerome-muffat-meridol (Intel) Zuletzt aktualisiert am 23.07.2016 - 22:58
Blog post

游戏远程代码注入和动态连接库的使用

 

前提是已经用汇编语言对远程基址进行了成功的捕获。

在VC中,读取远程基址比较常用的方法有几种:可以采用hook钩子函数,也可采用windows API 远程进程函数对内存进行读取,然后获得远程进程在本机中的数据,并进行相关代码的注入,获取更高的执行效率。

比较常见的API函数:

Autor: lijie45655 Zuletzt aktualisiert am 23.07.2016 - 22:58
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Autor: Miao W. (Intel) Zuletzt aktualisiert am 23.07.2016 - 22:58
Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Autor: CaptGeek (Intel) Zuletzt aktualisiert am 23.07.2016 - 22:58
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Autor: Matt Ployhar (Intel) Zuletzt aktualisiert am 23.07.2016 - 22:58
Blog post

Android 游戏开发坐标

1、Android中的坐标系统 在Android系统中,屏幕的左上角是坐标系统的原点(0,0)坐标。原点向右延伸是X轴正方向,原点向下延伸是Y轴正方向。 2、屏幕的宽和高
Autor: freestyleboy21 Zuletzt aktualisiert am 23.07.2016 - 22:58
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Autor: Paul Lindberg (Intel) Zuletzt aktualisiert am 23.07.2016 - 22:58
Blog post
Einzelheiten zur Compiler-Optimierung finden Sie in unserem Optimierungshinweis.