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Отслеживание лица с помощью JavaScript* и Intel® RealSense™ SDK

This article shows how to use the Intel RealSense SDK's face tracking functionality to gather the bounding box and nose point data of a user, for potential control and/or in-game avatar application (for example, using the nose to target, the player’s head essentially becomes the joystick, or having the player’s character in-game reflect their movement capitalizes on the atypical interface to…
Autor: Maria S. (Intel) Zuletzt aktualisiert am 23.07.2016 - 02:10
Blog post

Повышение производительности мультимедиа приложений с помощью аппаратного ускорения

For multimedia software, developers have huge opportunities to take advantage of the new heterogeneous architecture by adopting the new, hardware-accelerated codecs. Try out FFmpeg and the Intel Media SDK API sample: sample_multi_transcode to get the most out of your media processing.
Autor: Maria S. (Intel) Zuletzt aktualisiert am 23.07.2016 - 01:41
Forum topic

error : unable to obtain mapped memory (see pch_diag.txt)

Hi,

After updating to Version 2016.3.207 (Intel Compiler 16.0 Update 3), I am now getting errors like the following all over the place:

Autor: Ian M. Zuletzt aktualisiert am 23.07.2016 - 01:09
Forum topic

Luke Lonergan CA

Look a latest cloud computing technology with broad minded working level to fulfilling his responsibilities. 

Autor: Luke L. Zuletzt aktualisiert am 23.07.2016 - 00:24
Forum topic

Luke Lonergan CA

Look a latest cloud computing technology with broad minded working level to fulfilling his responsibilities. 

Autor: Luke L. Zuletzt aktualisiert am 22.07.2016 - 23:30
Blog post

nulstein v2 plog - parallelizing at the outer loop

Autor: jerome-muffat-meridol (Intel) Zuletzt aktualisiert am 22.07.2016 - 23:08
Blog post

游戏远程代码注入和动态连接库的使用

 

前提是已经用汇编语言对远程基址进行了成功的捕获。

在VC中,读取远程基址比较常用的方法有几种:可以采用hook钩子函数,也可采用windows API 远程进程函数对内存进行读取,然后获得远程进程在本机中的数据,并进行相关代码的注入,获取更高的执行效率。

比较常见的API函数:

Autor: lijie45655 Zuletzt aktualisiert am 22.07.2016 - 23:08
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Autor: Miao W. (Intel) Zuletzt aktualisiert am 22.07.2016 - 23:08
Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Autor: CaptGeek (Intel) Zuletzt aktualisiert am 22.07.2016 - 23:08
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Autor: Matt Ployhar (Intel) Zuletzt aktualisiert am 22.07.2016 - 23:08
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