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Eigen+MKL vs. MKL-Only

Currently, I have a code that uses Eigen (a C++ template library for linear algebra) to save a square general dense matrix in the following way

Autor: Mohammad S. Zuletzt aktualisiert am 24.07.2016 - 19:42
Forum topic

Entry point mkl_serv_check_ptr_and_warn not located in mkl_core.dll

 

Autor: jayy78 Zuletzt aktualisiert am 24.07.2016 - 20:20
Forum topic
Forum topic

How to use MKL Routines for Matrix Inversion

Hi everyone!

Autor: Jeferson Vanderlinde Zuletzt aktualisiert am 24.07.2016 - 19:12
Blog post

nulstein v2 plog - parallelizing at the outer loop

Autor: jerome-muffat-meridol (Intel) Zuletzt aktualisiert am 24.07.2016 - 18:38
Blog post

游戏远程代码注入和动态连接库的使用

 

前提是已经用汇编语言对远程基址进行了成功的捕获。

在VC中,读取远程基址比较常用的方法有几种:可以采用hook钩子函数,也可采用windows API 远程进程函数对内存进行读取,然后获得远程进程在本机中的数据,并进行相关代码的注入,获取更高的执行效率。

比较常见的API函数:

Autor: lijie45655 Zuletzt aktualisiert am 24.07.2016 - 18:38
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Autor: Miao W. (Intel) Zuletzt aktualisiert am 24.07.2016 - 18:38
Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Autor: CaptGeek (Intel) Zuletzt aktualisiert am 24.07.2016 - 18:38
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Autor: Matt Ployhar (Intel) Zuletzt aktualisiert am 24.07.2016 - 18:38
Blog post

Android 游戏开发坐标

1、Android中的坐标系统 在Android系统中,屏幕的左上角是坐标系统的原点(0,0)坐标。原点向右延伸是X轴正方向,原点向下延伸是Y轴正方向。 2、屏幕的宽和高
Autor: freestyleboy21 Zuletzt aktualisiert am 24.07.2016 - 18:38
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