visual computing

Создание искусственного интеллекта для игр (часть 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
  • Entwickler
  • Spieleentwicklung
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • multi-core
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Parallel Computing
  • Создание искусственного интеллекта для игр (часть 1)

    The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
  • Entwickler
  • Spieleentwicklung
  • Experten
  • Anfänger
  • Fortgeschrittene
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • multi-core
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Parallel Computing
  • 游戏行业的人工智能设计(第二部分)

    Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
  • Entwickler
  • Spieleentwicklung
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • multi-core
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Parallel Computing
  • Bitonic Sorting

    Demonstrates how to implement an efficient sorting routine with the OpenCL™ technology that operates on arbitrary input array of integer values. The sample uses properties of bitonic sequence and principles of sorting networks and enables efficient SIMD-style parallelism through OpenCL vector data types. The code is designed to work well on modern CPUs.
  • Entwickler
  • Linux*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Windows*
  • C/C++
  • Fortgeschrittene
  • OpenCL™ Code Builder
  • visual computing
  • OpenCL*
  • Entwicklungstools
  • Intel® Many Integrated Core Architektur
  • Parallel Computing
  • visual computing abonnieren