visual computing

Rethinking the Pipeline: DreamWorks Animation Advances the Art

DreamWorks Animation embarked on a radical re-engineering of their animation pipeline to better accommodate artistic aspirations and improve workflow across an increasingly complex environment. This article describes the new model being put in place.
  • rendering
  • animation
  • visual computing
  • dreamworks
  • Grafik
  • Optimizing Without Breaking a Sweat

    This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
  • Entwickler
  • Intel® C++ Composer XE
  • Intel® Integrated-Performance-Primitives
  • Intel® Threading Building Blocks
  • Intel® INDE
  • Intel® VTune™ Amplifier XE
  • libm
  • libimf
  • malloc
  • visual computing
  • zlib
  • dreamworks
  • memcpy
  • Spieleentwicklung
  • Grafik
  • Optimierung
  • A Performance Optimization Study for the DreamWorks Animation Fluid Solver

    While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
  • animation
  • visual computing
  • fluid simulation
  • dreamworks
  • Grafik
  • Optimizing Parallel Data Transformation

    Visualization software relies substantially on the ability to process large amounts of data in parallel. Complex parallel processing, however, can be difficult to do efficiently using native threads. This article explores the practical alternatives.
  • visual computing
  • map reduce
  • dataflow
  • Spieleentwicklung
  • Grafik
  • Parallel Computing
  • Lighter Than AIR: Making Better Games with Adobe AIR*

    Adobe AIR is a great software platform when targeting netbooks for a mobile game. Furthermore, AIR provides a development platform that is easy to pick up and enables easy porting to other mobile platforms, like smart phones, tablets, and touch devices.
  • Intel AppUp® Developer
  • Adobe AIR*
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Mobilität
  • Performance Scaling with Cores

    Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
  • Smoke - Game-Technik-Demo
  • havok
  • physics
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Parallel Computing
  • Best Practices in Game Design for the Ultra-Mobile PC

    The Ultra-Mobile PC (UMPC) platform is of increasing importance as a target system for game developers. Because these systems run on Microsoft Windows* XP Tablet PC Edition, they don't require a full operating system port for existing games, but the UMPC form factor does introduce a number of unique considerations in game design.
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Mobilität
  • Microsoft Flight Simulator X SOARS to New Heights with Multi-Threading

    The multi-threading techniques employed in Microsoft's latest release preview the possibilities in future business and entertainment software where processor-intensive tasks performed in parallel will give developers abundant opportunities to model and depict natural-world phenomena.
  • texture map
  • 3d modeling
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Parallel Computing
  • visual computing abonnieren