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Microsoft DirectCompute on the 2nd Generation Intel® Core™ Processor

This is the second and last part of the Microsoft DirectCompute series. This article covers programming DirectCompute with Microsoft DirectX* 10–class graphics processors, while the previous article focused on Microsoft DirectX 11–class hardware.
  • DirectX 10
  • ivy bridge
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  • vcsource_os_windows
  • vcsource_product_oclsdk
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  • DirectCompute
  • Grafik
  • Performance Interactions of OpenCL* Code and Intel® Quick Sync Video on Intel® HD Graphics 4000

    Developers of video editing and other applications that generate or process video, and encode them using Intel® Quick Sync Video may find it challenging to gain performance advantages. This paper describes how to gain performance advantages using OpenCL*.
  • Intel® SDK für OpenCL™ Anwendungen
  • vcsource_type_techarticle
  • vcsource_domain_media
  • vcsource_product_msdk
  • vcsource_domain_graphics
  • vcsource_product_oclsdk
  • vcsource_index
  • Grafik
  • Fluid Simulation for Video Games (part 13)

    This is a series on fluid simulation for games. This article describes how to augment the fluid particle system described earlier, interact with rigid bodies with any polyhedral shape, and generate a lift-like force on those bodies.
  • convex
  • convex hull
  • vcsource_type_techarticle
  • vcsource_domain_graphics
  • vcsource_index
  • Grafik
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