specular map

The 3D Production Pipeline for Games: Getting it There


The Challenge of Animating the Artist's Dream



Figure 1 - Artist's lament: "It never looks quite the same in the game…"
Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDisc, Inc.

  • Entwickler
  • inverse kinematics
  • polygonal modeling
  • animator
  • specular map
  • digital content creation
  • texture map
  • global illumination
  • NURBS
  • visual computing
  • bump map
  • Spieleentwicklung
  • Grafik
  • Optimizing DirectX* 8.0 Vertex Shaders

    Optimizing DirectX* 8.0 Vertex Shaders

    Once again, welcome back to Maximum FPS! This month Ronen Zohar will provide us with a thorough understanding of how to take advantage of vertex shaders on Intel processors. Ronen is an Intel engineering manager from Haifa, Israel, and has worked closely with Microsoft* on optimizing and maximizing the performance of vertex shaders on Intel processors.

  • specular map
  • visual computing
  • Virtualisierung
  • Grafik
  • Spieleentwicklung
  • specular map abonnieren