texture map

Smoother Animation With Intel® Core™ i7 Processors

by Steve Pitzel

Introduction: Disguising seams in NURBS models

Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking automatons. These characters had all the beauty and grace of Frankenstein. Rendering engines couldn't handle deformations, or high-level geometry, and polygons ruled the gaming world. The computing power for creating fluid movement and seamless-looking joints simply wasn't there.

  • Core i7
  • artist
  • polygonal modeling
  • animator
  • digital content creation
  • texture map
  • NURBS
  • visual computing
  • hide seams
  • NURBS modeling
  • Grafik
  • texture map abonnieren