ray tracing

Easy SIMD through Wrappers

SIMD operations are widely used for 3D graphics applications. This tutorial provides new insights into SIMD by comparing SIMD lanes and CPU threads, and steps you through the process of creating a simple, straightforward SIMD implementation in your own code.
  • Entwickler
  • Linux*
  • Microsoft Windows* 8.x
  • Windows*
  • C/C++
  • Experten
  • Fortgeschrittene
  • Intel® Streaming SIMD Extensions
  • AVX
  • simd
  • ray tracing
  • Crytek
  • Spieleentwicklung
  • Intel® Atom™ Prozessoren
  • Intel® Core™ Prozessoren
  • Parallel Computing
  • Introduction to Embree 2.1 - Part 1

    This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0. Version 2.0 was released during SIGGRAPH 2013 and Embree 2.1 was published on github just before Christmas 2013. The official web site has an overview on Embree with links to source code and example data sets. I'm not going to duplicate what's already been said over there and in the README.txt.

    Case Study in Parallel Computation and Graphics Visualization: Parallel Ray Tracer

    Target Audience: Graduate with 3D math and Linear Algebra background

    Large project with feature-rich ray tracer (including anti-aliasing, glossy reflections, translucency, depth of field, soft shadows, and median-split volume hierarchy acceleration structure). Does not include visualization, but can easily be converted to support OpenCV. Reads Pixar Renderman (*.RIB) files and outputs *.PPM image files. Includes three versions for both Windows and Linux: serial, OpenMP, and CILK.

    Tracing Rays Through the Cloud

    Cloud-based online streaming services for games have been entertaining gamers for almost two years. Intel engineers have demonstrated the ability of the Intel Many Integrated Core architecture to serve high frame rates to as many as 8 tablet computers.
  • Entwickler
  • Spieleentwicklung
  • ray tracing
  • Cloud-Computing
  • Spieleentwicklung
  • Grafik
  • Intel® Many Integrated Core Architektur
  • Unlocking the Potential of Graphics Processing: Technology Transfer at Its Finest

    Interview with Intel's Randi Rost on the potential for visual computing on next-generation graphics architectures and the ways Intel is helping build software engineering expertise in this area.
  • Entwickler
  • Spieleentwicklung
  • ray tracing
  • visual computing
  • Spieleentwicklung
  • Grafik
  • ray tracing abonnieren