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Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
  • SSE
  • visual computing
  • Intel SSE
  • volumetric clouds
  • volumetric cloud rendering
  • dynamic volumetric clouds
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_type_samplecode
  • vcsource_index
  • Spieleentwicklung
  • Grafik
  • Muxing with Intel® Media Software Development Kit

    This article presents a method that can be used to perform muxing of encoded media generated by Intel® Media SDK. It details how to use the audio/video codec components of Intel® IPP samples to create a muxing solution.
  • Intel® Integrated-Performance-Primitives
  • Intel® Media SDK
  • visual computing
  • media
  • Muxing
  • Muxer Class
  • vcsource_type_techarticle
  • vcsource_domain_media
  • vcsource_product_msdk
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_type_samplecode
  • Grafik
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