visual effects

The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores

While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
  • games
  • visual effects
  • physics
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Parallel Computing
  • An Overview of How to Accurately Model Procedurally Spreading Fire

    The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect.
  • havok
  • Smoke Demo
  • procedural fire
  • visual effects
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists

    by Geoff Koch


    Introduction

    Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.

  • games
  • animator
  • visual effects
  • digital content creation
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Parallel Computing
  • visual effects abonnieren