inverse kinematics

keeping-it-quads

A way to re-attach polygonal models without creating 3-sided or n-sided polygons. This article is for 3D-modelers, animators;creators of game characters.
  • rendering
  • inverse kinematics
  • animator
  • animation; character rig; animator; modeling; polygon; n-gon; 3-sided; quad; game character; feature character; 3D modeling technique
  • digital content creation
  • visual computing
  • Grafik
  • 2 joint knee setup

    How to setup a 2-joint knee. Getting knees and elbows to deform properly can mean many hours of weighting vertices and even extra modeling. Using a 2-joint knee (or elbow) setup is a quick way to cut through all that tedium and get back to animating.
  • inverse kinematics
  • IK
  • character setup
  • character rig
  • animation
  • game character
  • feature character
  • simple 2-joint knee
  • 2-bone knee
  • IK handle
  • how to animate
  • visual computing
  • Grafik
  • The 3D Production Pipeline for Games: Getting it There


    The Challenge of Animating the Artist's Dream



    Figure 1 - Artist's lament: "It never looks quite the same in the game…"
    Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDisc, Inc.

  • Entwickler
  • inverse kinematics
  • polygonal modeling
  • animator
  • specular map
  • digital content creation
  • texture map
  • global illumination
  • NURBS
  • visual computing
  • bump map
  • Spieleentwicklung
  • Grafik
  • inverse kinematics abonnieren