A way to re-attach polygonal models without creating 3-sided or n-sided polygons. This article is for 3D-modelers, animators;creators of game characters.
How to setup a 2-joint knee. Getting knees and elbows to deform properly can mean many hours of weighting vertices and even extra modeling. Using a 2-joint knee (or elbow) setup is a quick way to cut through all that tedium and get back to animating.
Read all about Intel at the Game Developers Conference, held twice a year - once in San Francisco and once in Austin, TX.
The Challenge of Animating the Artist's Dream
Figure 1 - Artist's lament: "It never looks quite the same in the game…"
Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDisc, Inc.