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seeing eyes part 1 modeling eyes

Whether your character is cartoon-like or hyper-realistic, there are a few simple design concepts (okay - Tricks or Cheats) you can incorporate to make your eyeballs "look" good. Download the Seeing Eyes,Tricks to Make Eyes Look Good guide for a quick "How To."
  • artist
  • iris
  • pupil
  • character setup
  • character rig
  • believable eyes
  • wire tool
  • animation
  • animator
  • modeling eyes
  • polygon
  • lattice
  • wire deformer
  • animation;
  • digital content creation
  • visual computing
  • Grafik
  • Smoother Animation With Intel® Core™ i7 Processors

    by Steve Pitzel

    Introduction: Disguising seams in NURBS models

    Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking automatons. These characters had all the beauty and grace of Frankenstein. Rendering engines couldn't handle deformations, or high-level geometry, and polygons ruled the gaming world. The computing power for creating fluid movement and seamless-looking joints simply wasn't there.

  • Core i7
  • artist
  • modeling
  • animator
  • texture map
  • NURBS
  • NURBS modeling
  • hiding seams
  • Grafik
  • 3D Lighting in Softimage

    This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
  • Softimage
  • artist
  • visual computing
  • artistanimator
  • lighting
  • glow effects
  • caustics
  • Grafik
  • The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful Lighting

    Ultimately, digital lighting is about controlling and shaping light and shadows, reflections, refractions, and even color. This article provides a basic introduction to the principles of digital lighting using a 3D package.
  • shadows
  • artist
  • visual computing
  • artistanimator
  • key light
  • radiosity
  • fill light
  • back light
  • Grafik
  • Animation for Flash Games (part 2): Sprite Manipulation for the Scripter

    This article shows Flash game developers how to manipulate animated sprites for use in Flash* games. Flash was recently updated to make it more efficient for mobile devices and netbooks. This article uses a sprite to create a simple platform game engine.
  • artist
  • animation
  • flash
  • visual computing
  • artistanimator
  • animation tutorial
  • animation techniques
  • Adobe Flash
  • sprite
  • animation control
  • animation script
  • Grafik
  • Get a Shave and a Haircut*: CG Hair and Fur

    Realistic hair and fur is one of the biggest challenges facing computer graphics artists and programmers. In this article I will delve into a wonderful tool called Shave and a Haircut* which currently is widely used to create realistic hair and fur.
  • artist
  • visual computing
  • artistanimator
  • Audri Phillips
  • CG hair
  • shave and a haircut
  • shave
  • haircut
  • Grafik
  • Smoother Animation With Intel® Core™ i7 Processors

    by Steve Pitzel

    Introduction: Disguising seams in NURBS models

    Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking automatons. These characters had all the beauty and grace of Frankenstein. Rendering engines couldn't handle deformations, or high-level geometry, and polygons ruled the gaming world. The computing power for creating fluid movement and seamless-looking joints simply wasn't there.

  • Core i7
  • artist
  • polygonal modeling
  • animator
  • digital content creation
  • texture map
  • NURBS
  • visual computing
  • hide seams
  • NURBS modeling
  • Grafik
  • Dreamworks and Intel at SIGGRAPH

    There's something magic about SIGGRAPH in New Orleans. This is my third New Orleans SIGGRAPH, and the first since Katrina. It's great to see New Orleans back - and to see SIGGRAPH back in New Orleans!

    I'll be in the booth manning our Concept Art kiosk much of the time (Intel is booth #2217) stop by and say "Hi!"  But - for a REAL kick. Come and say "Hi!" to all the Dreamworks Animation FX and animation wizards who'll be speaking in our booth theater or, in the case of the amazing Jono Gibbs, actually presenting at our FX kiosk the middle of each day!

    Featured Artists - Project Offset's Khang Le

    Okay, Adobe's Photoshop has always been one of those necessary "utilities" for me - a tool I used because I had to create textures for my characters and it's always been an incredible texture tool. I have to admit, I never really thought of it as an "art" package. I've officially changed my mind.

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