applications

Using the Beacon Mountain Toolset and NDK for Native App Development

Summary: The goal of this project is to demonstrate how easy it is to build native Android apps with the Beacon Mountain toolset and Intel NDK. We will do this by building a simple game. We will walk through the steps of installing tools with Beacon Mountain, building the game, and testing it with the Intel® Hardware Accelerated Execution Manager (Intel® HAXM) emulator. Commented source code is also available.
  • Entwickler
  • Android*
  • Android*
  • Intel Hardware Accelerated Execution Manager (HAXM)
  • Intel® HAXM
  • Beacon Mountain
  • emulator
  • applications
  • Frame rendering
  • x86
  • ARM
  • OpenCL*
  • Entwicklungstools
  • Spieleentwicklung
  • Benutzererlebnis und Design
  • Lizenzvertrag: 

    Intro to Motion Estimation Extension for OpenCL*

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    Download Intro to Motion Estimation Extension for OpenCL* [PDF 660KB]

    This article introduces Intel’s motion estimation extension for OpenCL*. This extension includes a set of host-callable functions for frame-based Video Motion Estimation (VME).

    This extension depends on the OpenCL 1.2 notion of the built-in kernels and on the cl_intel_accelerator vendor extension, which provide an abstraction for the specific hardware-accelerated capabilities.

  • Entwickler
  • Fortgeschrittene
  • Intel® SDK für OpenCL™ Anwendungen
  • OpenCL*
  • Video Motion Estimation
  • Motion Vectors
  • applications
  • OpenCL*
  • Entwicklungstools
  • Spieleentwicklung
  • Grafik
  • Benutzererlebnis und Design
  • Not built in a day - lessons learned on Total War: ROME II

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    Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

    Abstract


    The developers at Creative Assembly had a challenge: How could they get Total War: ROME* II to play well across a wide range of Intel® systems without compromising the game aesthetics? This case study details how the game takes best advantage of low-power systems, while still scaling up to look and run fantastic on more robust systems.

  • Microsoft Windows* 8.x
  • ULTRABOOK™
  • applications
  • Iris™ Pro graphics
  • graphics
  • Spieleentwicklung
  • Grafik
  • Benutzererlebnis und Design
  • Разработка приложений Android* с функциями распознавания речи

    Станислав Павлов

    Сама ОС Android не может распознавать речь, поэтому обычное устройство Android не в состоянии сделать это. Или все же есть способ?

    Самый простой способ, это использовать другое приложение, которое обладает такими функциями. Вызов другого приложения для выполнения чего-либо в ОС Android называется использованием намерений.

  • Entwickler
  • Android*
  • Android*
  • Fortgeschrittene
  • Voice Recognition
  • Google Voice
  • intent
  • applications
  • Benutzererlebnis und Design
  • Desarrollo de aplicaciones para Android* con características de reconocimiento de voz

    Android no puede reconocer el habla, de manera que un dispositivo Android típico tampoco puede reconocer el habla. O, ¿existe una manera de que lo haga?

    La manera más fácil es pedir a otra aplicación que realice el reconocimiento. Pedir a otra aplicación que haga algo en Android se llama uso de intenciones.

  • Entwickler
  • Android*
  • Android*
  • Fortgeschrittene
  • Voice Recognition
  • Google Voice
  • intent
  • applications
  • Benutzererlebnis und Design
  • applications abonnieren