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Building Your First App for Android* and iOS* on Apple* Mac* OS X* Using Multi-OS Engine

This tutorial will guide you to your first cross-platform application using the Multi-OS Engine installed on Mac OSX* which we refer to as local build. You can also develop your Android* and iOS* applications in Android Studio on Windows* but in order to simulate your iOS application, you will need to remotely deploy your app to a Mac system running Xcode* (hence remote build). For this scenario, check our getting started guide with Multi-OS Engine (remote build). In this tutorial, I will show you how to create a simple Hello World application for Android and iOS with code-sharing between the two applications. In a real-world scenario, most of your application logic will be shared.
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  • Meshcentral - OSX Yosemite, Dynamic Devices, Agent v1.90

    This week, we have a many updates and bug fixes to Meshcentral. Under the covers we made significant bug fixes, including to some fixes to quite high priority bugs. Thank you to everyone that keeps submitting feedback and bug reports, it’s very much appreciated. In this mail we will cover three major improvements:

    Meshcentral.com - Android Applications, TURN, OSX improvements

    In the last week, the team has been hard at work and today we have many more features to announce. First, I want to thank everyone running Mesh servers and are giving us feedback. Many more bugs and fixes have been fixed because of reports and more to come as we are working on a new release of the Mesh agent. Today, we got 3 big ticket items to present.

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