artistanimator

Dynamics and Particle Effects, Part 4

From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article-the last in this series on dynamics-I talk about the Ocean Shader, which is listed under fluid effects.
  • animation
  • visual computing
  • artistanimator
  • particle effects
  • Audri Phillips
  • dynamics
  • ocean shader
  • Grafik
  • Dynamics and Particle Effects, Part 3

    From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
  • animation
  • visual computing
  • artistanimator
  • rigid body dynamics
  • particle animation
  • particle effects
  • soft body dynamics
  • Grafik
  • Dynamics and Particle Effects, Part 1

    From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
  • visual computing
  • artistanimator
  • particle animation
  • particle effects
  • Audri Phillips
  • Grafik
  • Dynamics and Particle Effects, Part 2

    From their inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I use the Dynamics module to create rain, and then you create smoke as an introduction to using nDynamics.
  • visual computing
  • artistanimator
  • particle animation
  • particle effects
  • Audri Phillips
  • Grafik
  • Simulating Real-world Film Lighting Techniques in 3D

    An absolutely critical area of 3D scene creation is the proper use of lighting and rendering techniques. This tutorial covers the mechanics of lighting and how to incorporate the language of light into your 3D scenes.
  • visual computing
  • artistanimator
  • light
  • color temperature
  • gamma correction
  • Grafik
  • Creating UVs for Characters in Autodesk Maya*

    UV mapping is the process of manipulating a 3D mesh’s texture coordinates (U and V) to work with a 2D image, used as a texture. This tutorial describes how to create UVs for characters in Maya.
  • visual computing
  • artistanimator
  • texture mapping
  • UV mapping
  • planar mapping
  • Grafik
  • 3D Lighting in Softimage

    This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
  • Softimage
  • artist
  • visual computing
  • artistanimator
  • lighting
  • glow effects
  • caustics
  • Grafik
  • The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful Lighting

    Ultimately, digital lighting is about controlling and shaping light and shadows, reflections, refractions, and even color. This article provides a basic introduction to the principles of digital lighting using a 3D package.
  • shadows
  • artist
  • visual computing
  • artistanimator
  • key light
  • radiosity
  • fill light
  • back light
  • Grafik
  • artistanimator abonnieren