Tom Cruise and “Minority Report”, or Tony Stark and “Iron Man” – that’s what most people think of when you bring up the phrase “perceptual computing”. Imagine controlling your computer merely by using your voice or a wave of your hand, rather than a mouse, a keyboard, or even a touchscreen.
Come together (Right now)
Well this week has been really really cool. Why? Because all the pieces are finally starting to come together, and what we’re seeing is super exciting. But rather than tell you about it, we thought we’d just show you:
As you can see I (chip) have been putting Danny’s “Director” script to good use, framing our shots for our “scenes” and authoring the camera transitions.
by Brad Hill and Leigh Davies.
We definitely lost one of our nine lives this week with integrating face tracking into our game, but we still have our cat’s eyes, and are still feel very confident that we will be able to show a stellar game at GDC. On the face tracking end of things we had some big wins. We are finally happy with the speed of the algorithms, and the way things are being tracked will work perfectly for putting into Kiwi Catapult Revenge. We completed some complex math to create very realistic perspective shiting in Unity.
Most of this week have been used to work on the Interface library you can see a demo of here:
It’s already Week 4 in the Ultimate Coder Challenge: Going Perceptual and our challengers have brought some seriously amazing work to the table at this point in the contest. This is the official halfway point, and progress is only going to accelerate from here.