shadow map

Adaptive Volumetric Shadow Maps

As presented at Siggraph 2010, this code sample introduces adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke.
  • Entwickler
  • Spieleentwicklung
  • GameCodeSample
  • shadow map
  • adaptive volumetric shadow maps
  • AVSM
  • Rendering Research
  • Spieleentwicklung
  • Grafik
  • Rendering
  • Sample Distribution Shadow Maps

    As presented at Siggraph 2010, this code sample showcases an extension to Z-partitioning (cascaded shadow maps) called Sample Distribution Shadow Maps (SDSMs). SDSMs optimize the placement and size of a fixed number of Z-partitions.
  • Entwickler
  • Spieleentwicklung
  • GameCodeSample
  • shadow map
  • SDSM
  • Rendering Research
  • Spieleentwicklung
  • Grafik
  • Rendering
  • shadow map abonnieren