Perceptual Computing

Perceptual Computing: Practical Hands-Free Gaming

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Perceptual Computing: Practical Hands-Free Gaming [PDF 772KB]

1. Introduction

The concept of a hands-free game is not new, and many unsuccessful attempts have been made to abandon peripheral controllers to rely solely on the human body as an input device. Most of these experiments came from the console world, and only in the last few years have we seen controllerless systems gain significant traction.

  • Entwickler
  • Microsoft Windows* 8.x
  • Windows*
  • Fortgeschrittene
  • ultrabook
  • desktop
  • applications
  • Perceptual Computing
  • Gesture Recognition
  • Perceptual Computing
  • Microsoft Windows* 8 Desktop
  • Sensors-API
  • Benutzererlebnis und Design
  • From Paper to Pixels: The Art of Perceptual Computing

    What happens when you take the technology behind perceptual computing and pair it with cutting-edge, exploratory art works? That’s the question Infrared5 CEO and Creative Director Rebecca Allen decided to explore with a new art exhibit coming out September 20, 2013 titled “From Paper to Pixels”; “an initiative to create collaboration between traditional artists and new media artists.”

    Multithreading Perceptual Computing Applications in Unity3d

    by Steff Kelsey, Sr Software Developer @ Infrared5

    Introduction

    It’s the eleventh hour and your application is going live tomorrow. But it’s sluggish! It’s jittery! It’s jarring! You wanted an immersive experience and you have already worked for weeks! You need to optimize!

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