A recent video from UX thought leader Luke Wroblewski briefly touched on the topic of adjusting 2 in 1 designs for wide screens. With 2in1s offering several different orientations in one form factor, it’s important to understand how to equip the user to get the most from all of them. Watch below:
This document explains how to use the data provided by the Intel® Perceptual Computing SDK to implement smooth motion controls in a 3D game. The algorithm explained in this paper was used to create a demo with Unity* and the Intel Perceptual Computing SDK where the player controls a plane in a 3D world.