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Intel® Edison Cloud and Middleware API Guide

Abstract

The Intel® Edison Cloud and Middleware library,iotkit-comm, allows network-connected devices to conveniently discover and communicate with each other and the cloud. More specifically, the iotkit-comm library enables developers to write distributed applications composed of clients and servers. This library was designed primarily for Intel® Edison platform, but works well on other platforms too. Iotkit-comm comes in two flavors: C and node.js. This documentation focuses on the C version of the library.

The complete document can be found at the link below.

  • Entwickler
  • Linux*
  • Yocto-Projekt
  • Internet der Dinge
  • C/C++
  • JavaScript*
  • Experten
  • Anfänger
  • Fortgeschrittene
  • Internet der Dinge
  • Intel® Edison Wi-Fi* Guide

    Abstract

    This document explains the configuration of the Wi-Fi* software stack on Intel® Edison development platform.  It covers

    • Wi-Fi* connections
    • Access Point setup
    • Wi-Fi* Direct

    For example, it will explain how to scan available networks, auto-reconnect after a reboot, and disable power management. The reader should have a basic knowledge of the Linux* operating system and Wi-Fi connectivity.

    The complete document is in a PDF.

  • Entwickler
  • Linux*
  • Yocto-Projekt
  • Internet der Dinge
  • Experten
  • Anfänger
  • Fortgeschrittene
  • WiFi
  • wi-fi
  • Access Point
  • wifi direct
  • reconnect after reboot
  • Peer-to-Peer
  • wifi power management
  • ssh
  • WPA
  • Edison
  • ssid
  • p2p
  • ping
  • latency
  • Ad-Hoc
  • ad-hoc network
  • wpa_cli
  • dhcp
  • Internet der Dinge
  • Intel® Edison Bluetooth* Guide

    Abstract

    This document explains how to configure the Bluetooth* software stack on your Intel® Edison board.  It covers the BlueZ* software stack, basic Bluetooth operation, and the setup of various Bluetooth profiles including

  • Entwickler
  • Yocto-Projekt
  • Internet der Dinge
  • Experten
  • Anfänger
  • Fortgeschrittene
  • Bluetooth
  • BLE
  • GATT
  • A2DP
  • HID
  • PAN
  • SPP
  • HOGP
  • HRP
  • TIP
  • FTP
  • BlueZ
  • Edison
  • Intel
  • intelmaker
  • Internet der Dinge
  • Android 开发之浅谈广播的运用

    之前讲过了activity,服务service和内容提供者,四大组件就还差广播没讲,所以就顺便讲讲吧。当然,这里都是很基础的讲解,没有深入,要是深入的话光一个activity就可以讲很久。所以这里只做基础使用的讲解了。

    时间紧迫,直接上代码吧。

    首先,广播有两种注册方式,一种在清单文件中注册,注册后程序一运行广播就开始监听。一种在代码中注册,根据需求注册注销广播。

    我们先看广播的第一种注册方式,首先定义一个广播接受者

     

    Introduzione allo sviluppo di applicazioni mobile cross-platform

    Lo sapevi che si possono sviluppare applicazioni mobile cross-platform di elevata qualità utilizzando solo HTML, CSS e JavaScript ? Ok, domanda banale, molti oramai lo sanno ma tantissimi developers non ne sono ancora al corrente o, sono ancora scettici o comunque non ancora del tutto convinti riguardo l’uso di queste tecnologie in ambito mobile; proprio per quest’ultimo motivo ho deciso di scrivere una serie di blog posts ed alcuni articoli tecnici che verranno linkati man mano in calce a questo blog post per, mostrarti come con l’uso delle tue skills in ambito web e, con l’IDE Intel XDK si possano sviluppare applicazioni mobile di elevata qualità in maniera veloce ed infine estremamente efficiente.

    Introduzione a Intel Perceptual Computing SDK: Face Recognition - Parte 2

    In questa seconda parte vedremo le funzioni messe a disposizione dall' Intel Perceptual Cumputing SDK per memorizzare in maniera permanente i modelli di face recognition.

    Nella prima parte abbiamo visto come riuscire a creare un modello e ad utilizzarlo per verificare che tale modello appartenga o meno ad un insieme di modelli che consideriamo validi.

  • Entwickler
  • Professoren
  • Studenten
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Windows*
  • .NET*
  • Anfänger
  • Intel® Perceptual Computing SDK
  • Perceptual Computing
  • Intel Perceptual Computing SDK
  • VB.NET
  • Microsoft Visual Studio* 2012
  • .NET Framework 4
  • Face Recognition
  • face detection
  • 哈工大计算机网络实验一 :多线程服务器编程

    思路:linux下包含头文件#include <pthread.h>

    编译的时候加上参数 -lpthread

    对于服务器端,服务器对socket处理的部分与接收客户端字符串的部分分开写,

    服务器端的主函数中首先使用socket()函数创建socket,然后使用bind()函数将socket与ip地址和端口绑定,

    再调用listen()函数设置为监听端口状态和监听的最大值,最后在while(1)循环里写accept()函数,每接收到一个客户端

    就响应并且创建一个线程来处理。

    服务器端代码:

    server_tcp.c

  • Studenten
  • Linux*
  • Server
  • C/C++
  • Anfänger
  • 哈工大
  • 服务器socket编程
  • 多线程
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