Spieleentwicklung

The Last Line Effect

Copy-Paste

I have studied numbers of errors caused by using the Copy-Paste method and can assure you that programmers most often tend to make mistakes in the last fragment of a homogeneous code block. I have never seen this phenomenon described in books on programming, so I decided to write about it myself. I called it the "last line effect".

Null Pointer Dereferencing Causes Undefined Behavior

I have unintentionally raised a large debate recently concerning the question if it is legal in C/C++ to use the &P->m_foo expression with P being a null pointer. The programmers' community divided into two camps. The first claimed with confidence that it wasn't legal while the others were as sure saying that it was. Both parties gave various arguments and links, and it occurred to me at some point that I had to make things clear. For that purpose, I contacted Microsoft MVP experts and Visual C++ Microsoft development team communicating through a closed mailing list.

Using the Unity* Toolkit’s SendMessage Action with Intel® RealSense™ Technology

This tutorial shows you how to use the Intel® RealSense™ Unity* Toolkit SendMessage action, which allows you to call a function from another script whenever an Intel RealSense application event is triggered.
  • Entwickler
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Intel® RealSense™ Technologie
  • Unity
  • Anfänger
  • Fortgeschrittene
  • Intel® RealSense™ Technologie
  • Intel RealSense
  • unity
  • Spieleentwicklung
  • Direct3D* 12 — 提高 PC 上的控制台 API 效率和性能

    Direct3D* 12 概述
    作者: Michael Coppock

    下载 PDF

    摘要
    Microsoft Direct3D* 12 是 PC 游戏技术令人兴奋的跨越式发展,可帮助开发人员更好地控制游戏,提高 CPU 的效率和可扩展性。


     

    目录

    简介

        1.0 – 突破过去
        1.1 – 接近完美

  • Entwickler
  • Microsoft Windows* 8.x
  • Spieleentwicklung
  • Windows*
  • Fortgeschrittene
  • Microsoft Direct3D* 12
  • direct3d
  • D3D
  • Spieleentwicklung
  • Graphics Performance Analyzers 2015 R1 Release Notes

    This article contains the online version of the Release Notes for Graphics Performance Analyzers. You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.
  • Entwickler
  • Spieleentwicklung
  • Intel® Integrated Native Developer Experience (INDE)
  • Graphics Performance Analyzers
  • Spieleentwicklung
  • Optimierung
  • Unity* Resource Center for x86 Support

     

    Unity

    This Unity* resource page on the Intel® Developer Zone is your central location for support of x86 within the Unity game engine. Check back often as this page will be updated frequently!

  • Entwickler
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • Spieleentwicklung
  • Graphics Performance Analyzers
  • Unity 3D
  • Spieleentwicklung
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